Research Β· Version 1.0

Research guide β€” smart tech order

Labs convert crew hours into safety nets and paycheck multipliers β€” wasting cycles on vanity toys early snowballs into power crises later.

How research tiers work

Green (low skill), yellow (mid), and red (elite) gates mimic onboarding ramps β€” inside each band technologies unlock left-to-right within categories but cross-category picks remain flexible.

Research Labs accumulate passive progress from assigned scientists while Workshops chew salvaged loot into bonus points (with accident dice β€” assign your sharpest minds).

Faster cycles

Starter priorities (community-tested)

Foundation tier

#TechWhy grab it
1Medical Bed upgradesKeeps injuries reversible.
2X1 generatorLifts watt ceilings for industry spikes.
3Advanced solarCuts Hyperfuel hunger dramatically.
4Large grow bedsFood + passive oxygen scaling.
5SMGEarly boarding confidence spike.

Expansion tier

#TechWhy grab it
6Advanced Energy RefineryRod throughput = income.
7Item FabricatorWeapon/armor printing economy.
8Recreation upgradesJukeboxes & sofas stabilize moods.
9Shield generatorFleet fights stop feeling suicidal.
10Advanced Research LabCompound interest on every future tech.

Mastery tier snapshots

Workshop etiquette

Prioritize rare salvage components β€” alien fragments or military boards beat tenth copied SMG for inspiration points. Always bank medical supplies before risky dismantles detonate.

Synergies worth planning

Related guides

Ship Building

Power hookups for new labs.

Trading & Economy

Monetize fabrication unlocks.

Crew Management

Staff scientists comfortably.

Combat Guide

Weapon tech benchmarks.

Frequently asked questions

What should I research first in Space Haven?

Priority order: (1) Medical Bed β€” prevents early deaths from injuries, (2) X1 Power Generator β€” removes energy bottlenecks, (3) Energy Refinery β€” unlocks your main income stream, (4) Item Fabricator β€” lets you manufacture high-value trade goods, (5) Advanced Grow Beds β€” reduces food stress long-term.

How do I speed up research?

Build 2 Research Labs and assign 2 crew members with Research skill L5+. The Fast Learner trait also passively increases research progress. Research bench (Workshop) allows reverse engineering of found items for research points but has an accident risk.

What are the research tiers?

Research is divided into three tiers by required skill level: Green (Low skill, L1-3), Yellow (Medium skill, L4-6), Red (High skill, L7-10). Within each tier, research unlocks follow a left-to-right dependency within their category.

Is the solar panel research worth it?

Absolutely. Researching advanced solar panels significantly reduces Hyperfuel consumption because you rely less on fuel-burning generators during normal operations. This is one of the best early-mid game investments for long-term fuel savings.

What does the Workshop (Research Bench) do?

The Workshop lets you reverse-engineer items found on derelict ships or bought from traders to gain additional research points. It has a risk of accidents, so assign your highest Construct and Research skill crew member to it.